12. Titanfall 2 This second entry of Respawn Entertainment’s sci-fi military shooter pulled out all the stops with this sequel, creating an explosive return for their colossal franchise.
It marks the introduction of a host of new gameplay elements and an arsenal of destructive new weapons. Slide around with your refined parkour skills, and tinker with holo-pilots, pulse blades, grappling hooks, and so much more in this huge improvement of a sequel https://6giramondo.com/quick-blackjack-reminder-what-to-do-with-pairs/. It has a PlayScore of 8.87 11. Resident Evil VII: Biohazard The RE Engine is making most of our favorite games better now especially with their sequels and remasters. This game was CAPCOM’s primary example on how they’re going to modernize the Resident Evil experience. Now in First Person mode, follow Ethan as he stumbles upon a creepy Louisiana Mansion in search for her missing girlfriend. Terror ensues as a whole new threat emerges from the shadows, and not to mention the mysterious Baker Family. It has a PlayScore of 8.88 10. Rise Of The Tomb Raider: 20th Year Celebration Lara Croft returns in this definitive edition of the 2nd entry to the reboot of the franchise. This time around. Follow our favorite survival heroine as she travels to the frozen wilderness of Siberia in search of a magical artifact. Use her new stealth abilities to eliminate a rogue Organization from taking the world and be in awe with the game’s gorgeous graphics. This edition contains all the DLC’s and with added improvements to visuals, framerate, and bonus content. It has a PlayScore of 8.93 9. NieR: Automata Square Enix’s hack and slash RPG and a spinoff to the Drakengard Series. Venture into a post-apocalyptic Earth populated by alien robots. Play as a smoking hot YoRha unit 2B as she begins to question the meaning of her life in this barren world. It’s a weird game, especially when Yoko Taro is involved. But it pleased fans both visually and philosophically due to its deep and well-written story. It has a PlayScore of 8.95 8. Dragon Ball FighterZ Arc System Works’ take on the popular Dragon Ball franchise is beautiful, if not for its steep learning curve. A casual filter to most fighting game enthusiasts, select from a wide range of characters set in the Dragon Ball universe and pit them against in each other in gorgeous Cel-Shaded 2D combat. It has a PlayScore of 8.95 7. Horizon Zero Dawn Guerilla Games’ first Triple A open-world game. It’s one of PlayStation 4’s best selling games and it’s also one of the most beautiful games ever made. Follow Aloy, a young girl caught in a time where humans and machines roam the land. Society has regressed into primitive ages, and the hope for the future is lost. Explore a breathtaking world filled with remnants of the old Civilization and deal with mechanical dinosaurs that block your path. It’s a must play game for people who want a good story and gameplay. It has as PlayScore of 9.04 6. Dark Souls III It’s not just a game. It’s a genre-defining experience. FromSoftware’s action-adventure masterpiece is now in its third entry to the series. Unfortunately, it’s also its last. Once again, enter a gothic world filled with dreadful monsters with highly-detailed designs and use your video game skills to survive difficult boss battles. It has a PlayScore of 9.12 5. Monster Hunter: World With Capcom's giant of a franchise released from their Nintendo chains, there's definitely no stopping Monster Hunter from conquering the world. Their most ambitious title yet, step inside the vast landscape and show your might as hunter against their living, breathing behemoths. Experiment with their arsenal of weapon types and get ready to tame an array of new monster types. It has a PlayScore of 9.16 4. Shadow of the Colossus Sony really pulled out all the stops for colossal PlayStation 4 remake. Already considered by many as a timeless classic, this action adventure title feels right at home on the console with its reworked controls and enhanced graphics. Relive the journey of this brave knight as he fights to save his beloved from a mysterious illness. A modern vintage spruced up to perfection, it has a PlayScore of 9.21 3. Persona 5 The fifth installment of Atlus' spinoff franchise, their band of colorful Phantom Thieves have been busy stealing hearts in-game and out. An open world slice of life RPG, take on the double lives of these high school students as they save the world from evil one acid jazz tune at a time. Loaded with unforgettable characters and relationships and a generous splash visual flair, it receives a PlayScore of 9.44 2. Uncharted 4: A Thief's End In the last adventure before their beloved posterboy's retirement, Naughty Dog does what Naughty Dog does best and gives us and the charming Nathan Drake nothing short of a spectacular sendoff. Guide him through his most personal quest yet and stand in awe of Uncharted 4's jawdropping setpieces. Going full blast on action, detail, and narrative, it receives a PlayScore of 9.45 1. And the best Triple A PS4 Game is God of War Well, looks like nobody could dare get in the way of Mr. Personification of Strength. In this latest installment of their mythology based action adventure series, it's not just a clash of titans: it's a clash of myths themselves as Kratos dives into Nordic realms. It's an amalgam of excellence, winning you over with their reworked combat system and finishing it off with Kratos' heart-melting journey of fatherhood. Raising the bar for all videogames, it has a PlayScore of 9.54
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- [Voiceover] Now I remember what I was gonna say. One of the things that I just wanted to point out here to our audience is that while you and I are sounding a little Perry Masonish... - [Voiceover] (laughs] - [Voiceover] Neither one of us has anything against social recreational gambling. - [Voiceover] Not a thing. Right. - [Voiceover] It's just like I don't care if somebody has a beer, that doesn't bother me in the least.
You can drink alcohol, you can go out and gamble. Where it becomes a problem or if your inculcating your children into the culture is where I start having an issue, I just wanted to make sure that parents aren't buying their 16 year old a kegger for their 16th birthday or condoning sneaking them into the casino or those kinds of things because you're really shaping their behavior. But I have absolutely nothing against an adult over the age of 21 walking into a casino, gambling to their heart's content or whatever they can afford or those type of things. - [Voiceover] Within their budget. - [Voiceover] Within your budget and we're not anti-gambling or anti-alcohol, it's just that we, Denise Q. and I, have just seen so many lives really severely negatively impacted, if not almost ruined, by some of these behaviors and substances. So I just kind of wanted to throw that out there that out there that we aren't... - [Voiceover] Absolutely this site. - [Voiceover] We don't wanna close down every casino - [Voiceover] No. - [Voiceover] or every bar, that's not where we're going with this. - [Voiceover] Thank you for that. No, we take a firm stand on everybody's right to do whatever form of entertainment they choose and as soon as it becomes in any way problematic, out of control creating issues, that's where we step in. I will not be presenting a case study today, but Denise E. will. I simply want to say that the majority of people walking in the door are parents that I see and I know from their stories, without having to see the looks on the children's faces. I've only experienced this a handful of times, but I generally see teenagers with families. I rarely see... (silence) Now have a teenager who is angry, hurt, upset, betrayed, lied to and has a certain opinion of that parent, moving forward. If that's not a life-changing experience, I don't know what is. Whether the child chooses to forgive and whether they are able to work through it, who knows what the strength of that family is, but just that one episode, let alone what all the other arguing and avoidance and lying and betrayal issues were on the whole family while that parent was actively engaged in gambling. And whether they choose to become gamblers later on is certainly impacted because the majority of the families that I've talked to, that's the last thing children wanna do when their mom or dad has had a severe gambling problem. But it doesn't mean that they don't become one. - [Voiceover] Right. - [Voiceover] Out of whatever reason. So the rest of this slide is talking about defining problem gambling the way Dr. Volberg did led to some really interesting statistics. The prevalence rates are highest among Oregon adolescents living in households without a parent compared to those living with one or two parents. That stressed out single parent or children who are living in households without a parent, which I presume means they're living with other family members or in foster care or - [Voiceover] Or grandparents. - [Voiceover] Thank you for admitting because we did have that conversation about our adverse reaction to the Chuck E. Cheese experience. I think when you, as a parent, start feeling that pressure when you're in the atmosphere of the Chuck E. Cheese party that has to be done within a certain amount of time and the kids are scrambling around like little fiends trying to get as many tickets as they can, to me, that is emblematic of the change in the current generation of parents who are using, because the little kids as soon as they pop out of the womb almost are able to figure out their mom's phone and iPad and computer and on and on, the Facebook and the other people, I keep mentioning Facebook but I know there's a ton of others, I just know I'm more familiar with Facebook. Marketers are now appealing to the younger people and setting up games that look like the precursor to gambling to me.
And if anybody has a comment about that, I would love to see that in the chatroom. I have seen small children being, in my opinion, shaped for future gambling, by the way the games they are playing, which look like Bingo or which look like you can win this or win that, win a thing, you can't cash it out but you can get points, not always horribly bad but it's shaping them and it's making them more susceptible, to me, the ownness falls on the parents now to be watching for warning signs of their toddlers and grade school children if they're coming home grumpy, irritable, grades are dropping, friends are changing, all those things that we used to look at as signs and symptoms of a problem with drugs and alcohol, I think we're gonna start having that, if we don't already, with the internet and gaming and some gambling issues. So back to our slide, this is probably the most happy news that you're gonna get on this whole study and it's the third bullet point on this slide. There has been a significant decrease in gambling participation among adolescents in Oregon since 1998 when they did this first study. The most likely reason is that attitudes towards children and gambling have changed significantly over the past decade and have influenced, both parents' willingness to allow their children to gamble, and operators vigilance in preventing underage gambling, we have made a difference. Education and awareness and outreach is starting to make a difference in the state of Oregon and I give Dr. Jeff Marotta a lot of credit for that. He was the president of the Oregon Gambling something or other association, he was basically in charge of all of the gambling counseling and education that happened in the state of Oregon. He recently stepped down from that and is now a part-time professor at one of the universities in Oregon and he consults in Nevada. And Jeff graduated from UNR, yay! And when he ran the state of Oregons' gambling program, I know that he advocated for and had an impact in the legislation that was happening in the state of Oregon. What one man or one woman can do is large when you care about something and you show up at the legislature with some letters after your name and advocate for what is right. So I'm waving the flag right now, to all of those of you who care enough to show up at your legislature. So, go ahead, Denise, you had a comment? - [Voiceover] I'm trying to remember what it is that I was going to say about that. - [Voiceover] (laughs) - [Voiceover] I apologize. It just fell out of my head. - [Voiceover] It's alright, we'll be here when you come back to it. Living in a household where one or more parents gamble makes it more likely that youth will gamble as well. I know that's kind of a duh, but you need to have this reinforced with research. They expect anyone who develops a problem with gambling, I'm speaking in generalities, to solve it and figure it out and get help within the family, but don't bring shame to the family and certainly, how can you have a problem with something that we've done in our family for thousands of years? So just addressing the problem, in my experience, has been something that you wanna get more training on, which I have done and others have done by reaching out to counselors that we know that treat specific populations and there are ways of doing that. Based on their narrow definition of problem gambling, 1.3% of Oregon adolescents score as problem gamblers, another 4.6% of Oregon adolescents score as at-risk gamblers, so you lope them all together, that's more than 5% of Oregon adolescents surveyed honestly are reporting a gambling problem and you know that they are probably diminishing it and they're probably minimizing something, so that is a conservative estimate that at leat five or 6% of Oregon adolescents have gambling problems.
That's a scary, large number of people as it says in that (mumbles). Next slide is about the families where the parents gamble. With those families where parents are actively gambling, they're twice as likely to have an at-risk adolescent gambler and four times as likely to have an adolescent problem gambler. Holding constant who these children gamble with, they're allowance and how much they spend on gambling, oops typo on that one, I'll have to catch that next time. Culture and environment, the frequency of gambling among Oregon adolescents is correlated with alcohol, tobacco, and marijuana use. I think that's kind of a duh, I do totally believe that, if I remember in my school experience, the people hanging with the stoners, as we used to call them, were more likely to do things that were risky or gambling underage and taking drugs and smoking pot and drinking alcohol, risky behaviors. So Denise E. has something to say about that. - [Voiceover] Yes, there was a great article in the Journal of Psychiatry and essentially said young adult gamblers who started as adolescents were found to report more substance abuse problems than young adult gamblers who started as adults. If you start as an adolescent, you're more likely to develop a problem, than if you start when you're adult. The same thing happens with drugs and alcohol. Also, increased rates of alcohol use, abuse, and dependency, obviously, this is from DSM-IV, are reported in association with gambling in adolescent boys and girls as compared to their non-gambling peers, so it's absolutely what you said, I think is really right on about the more risk taking... (silence) (mumbles) and so I just want folks to be aware of that and there are gateway behaviors and I think you and I had a conversation about feeling badly that we had taken our children to Chuck E. Cheese when they were kids because they have all of those games that spew out those bazillion tickets that you trade in for those little plastic pieces of junk that they end up with. The kids are high by the time you leave. Between the loud noises and the bright lights and it looks like a casino atmosphere and all the sugar and everything else. Looking back on it, I think I would've done some things differently now. I have a guard game that you cannot possibly lose. The deck is shuffled randomly. You pick cards from the deck randomly.
In fact, I will give you the cards for you to pick. There is no way that I can influence the outcome of this particular game. Do you take me up on my bed if you want to find out if you will and watch this video so in this video we're going to play a card game anybody? That knows me well will know not to play a game of chance against me for the interesting thing about this, video is we're going to play a game of chance. It'S completely random. The chance of picking a card there's going to be black or red is completely random, and yet somehow I will mysteriously win now. The thing to do on this video is we're going to show you the first few games and we're going to go through them step by step and will do them at normal speed so that you can see exactly what's going on and you can see that. There'S nothing unusual happening, keep watching the video because will deal a number of different hands. So you can see that that isn't an influencer of the outcome of the event and then we'll speed things up a bit as we get towards the end of the video and then summarize. What'S happened right at the very end, so yeah watch the video right through so that you can see everything in its full detail and see if you can work out how it's possible that i'm winning a game of complete chance. Anyway, let me talk to you about this particular game, so i have a deck of cards here that are a normal deck of cards. Apart from this wonderful imagery on the back and the logo, you can see if i flip them over, there's nothing unusual about them navigate to this website. They'Re just standard deck of cards, but what i'm going to do is give this stick to yourself and you need to pick three cards from that stick. You can shovel them if you want, because you're about to shuffle them so you're welcome to shuffle them. If you wish it's okay, I'll trust that they're shuffled just going to take them from the top, so you have three cards here: red red and red, I'm just going to move those across the center a little bit there we go. I have to pick something to go against that and but I can't choose the same one, so I'm just going to go pick the next three cars off the top and it's black red red. So what we need to do now is start drawing the cards and, whichever sequence comes up, first will win a chip. So if I draw the first sequence, read that put to you in plain black: suddenly my sequences started red, so black red black, black, red, black and red black start again red so take that card and deal that red for me and it's a red, fantastic boom. So we can start sequence again now, but I'll give the cards to you on this occasion, just so that you can see that we're not cheating black black red right to know and yep, and we just continue the sequence going on so black red. What do you think the next one's going to be all right? I think it's gon na be a black because you've fallen for pattern. Recognition there you go yeah black red I'll. Let your deal if I know card read and go so it is now three nail to me. So I think at this point I should hand it over to you, because this gives you the opportunity to come back and win just check your cards. So black in a red. I actually had my hand on that chip before you drew that last card oops black black red, and if it's a red I win again, which it is so let me see how many are now you haven't, got any so deal the next set black red black Black black red red, so six to me and zero to you, so you can see based upon the number of cars we've got, got left, there's no way that you could possibly win with the remaining cards. We'Ve got like well we're deal the cards quickly anyway, so that we can see what the outcome would be. There'S another one to me and the last card. Nobody can win because it's black black and whatever the last card is doesn't matter so 7 nil. When people gamble the problem that they have, is they look at a number of different things, so there's a sequence of three Reds which in the pack looks and there's another sequence of three Reds and there's two and there's one two, three and other three. Now, if you draw those cards out, then it feels like there's going to be another black or another red, but whatever you deal next is irrelevant in the lungs. If you use an unlimited deck, it's irrelevant which card you're going to deal next and there's a thing called the gambler's fallacy which most commonly is witnessed in roulette, where, if you draw a sequence of reds or blacks, people think for some reason that the next one Is more relevant for the fact is the next roulette ball has no memory of what occurred before, and so people very often get patterns wrong and I'm sure we'll see some patterns in the card as we begin to deal them. Despite the fact, it's completely randomly shuffled them, okay, so you've shuffled the deck and all you need to do now is just pull off the cards and lay them across here. Pick pick the sequence probably off the top would be the best thing to do. Okay, so we've got red black red and then I need to choose sequence to going into that. So I'm going to choose, I can't choose the same sequence. So I'm going to go red red, saree, Madrid, but I can't even see the color of the card black print black I'll. Do the opposite sequence to you just so that we've got a completely different set up and then it's just a case of dealing the cards. So red gives you a chance red we're still on you. Blank means that you need a red. I could do with the something else: black black red. So if i get black my hand, but it's a red started sequence again black, and did you see any point? I almost knew you were going to get that one black black black red red back to you black black back to me to me to you read, and hopefully this is black and I can draw level, but it's a rich. So it goes back to you black. So if it's a red, you win that you want to draw that on ITA back to me black black. This is a long run black red, please be black! It'S a red! This is an incredibly long sequence without either of them coming in red. It'S back to you red red, black, so red black, and if this is a red, it's your hand, but it's a black black red and this definitely has to be a black yay yeah. So the remarkable thing about this is that is actually quite a long sequence to occur without any of those sequences coming up in succession. That'S quite rare! So we do it again. It'S one or, and we've only got a few cards - left red red black mmm black red, and this could be a black or a red. We have no idea what it is, but I'm hoping it's a black red red black black we've only got three cards left. So either you win or I went red. Is this the one? No, but of course you can't win now, because the sequences you need to get red black red and there's only one card left. So it's 21 to me, since it's a normal deck of cards are not doing anything unusual apart from shuffling them in between goes, and I have no idea what's going to come out on the top here. But if you can pick the three cards off the top of the deck and incident, you can choose them from any part of the deck. If you wish it's entirely up to you, how you want to do it works whether you pick it off the top. The bottom, the middle, whether you get stranger in the street, to do it it's exactly the same, and then I need to put some other cards down. I can't choose the same one as you, so I'm going to go with this set and we'll see how things end up from here. So you draw to start with as long as they're, good, okay! Oh, what the chances of that I'll know: black black, oh yeah, to but um 10 black black black black black, anything else, Oh red! Thank you and then hopefully a black yay. So this is a bit suspicious because we're both to be dealing our in winning ads. Hey, don't you dare doc? Yes, you win and I'm sorry going to give you a winning hand. Hairline, you know oops. I could know okay finger momentarily confused for a second there. So as I am well, if you're doing it without counting it out sometimes as easy to her read, read, don't tell me black lat, don't tell me black red black red red red red red red black black yeah, so we're now down to the last group accounts. Black red, thank you I'll, be so four cards left anything happen here. I'Ll give you the honor of deciding who wins this black red red. Let'S draw so: we've used this slightly off screen here, wonderful automatic card shuffler, and we have to deck here, which you can then pick three cards from. Can I pick them from anywhere? You can't pick from any way or you can just pick from the top. If you want it's easier how'd, it fit read, read what to resinate like. So I need to pick something that isn't the same as that. So i will go black red red and we will deal these cards and see what happens so. We'Ve got no influence over what happens with this deck, we're just going to deal the cards as they come out and we will see how it go. So I look, let you do the honors i'll. Let you give you the chance of me going several ships up implementing red black black black red. I need red, please black black black. Would you like to do something other than a blank? Read read 31 milk. Incidentally, if you, if you're doing this trick, you can reshuffle the deck, take them from different portions. Of that, however, you want to do is entirely up to you, black red, which is black red sequins down here and a red. Thank you very, very much. Let'S turn on Smee black black red would be nice. Thank you an another red. I can’t remember the first time I ever had a doughnut, but I can certainly remember the best time. I was young—young enough that I still wore overalls and an ID bracelet and play online casino—but old enough to know that doughnuts were a treat.
My dad was a baked goods connoisseur: Burgermaster had the best bear claws, Leonard’s had the best malasadas, and the best old-fashioned doughnuts. It was on a ferry ride to Orcas Island that I discovered the beauty of the day-old doughnut. “Saran Wrap is the trick,” my dad said triumphantly, picking up a mummified doughnut in the galley and shaking it gently. “It keeps the doughnut moist.” When we got to the cash register, the woman ringing us up said, “That’ll be a quarter.” My dad glanced gleefully down at me with a look on his face that implied we had basically robbed them blind. On top of being a baked goods connoisseur, my dad was also incredibly thrifty. A doughnut that was cheaper but a day old was undoubtedly tastier than a fresh baked doughnut that cost double. Sitting down with our doughnut, my dad allowed me the pleasure of slowly unwrapping the plastic until a perfectly moist old-fashioned doughnut was revealed to both of us. He pushed it toward me. “You do the honors,” he said, and I did, carefully breaking it in half. One side came out bigger than the other, so I handed that half to him. Naturally, he wound up giving me the bigger side that's just the type of dad he was. Many years and many doughnuts later, old-fashioneds are still my favorite. I even prefer them wrapped in plastic, then broken in half. (But I will take them fresh, too!) When we decided to publish Lara Ferroni’s cookbook, Doughnuts: Simple and Delicious Recipes to Make at Home, I wondered if I’d ever leave my house again. Sure enough, Lara’s recipes are easy and delicious, and the doughnuts are fresh and moist even without Saran Wrap. They aren’t cutesy like a cupcake, and they go better with coffee. What’s not to like? I do wonder what my dad would think about this cookbook; I wonder if perhaps it would provide the inspiration he needed to actually make something in the kitchen other than a PBJ. I can only wonder as he passed away in 2007. But I do know that he will be smiling down at me next spring as I cut my wedding cake. A wedding cake made entirely of doughnuts. Old-Fashioned Sour Cream Makes 6 to 10 doughnuts Active time: 15 minutes | Ready in: 40 minutes 1 1/4 cups (160 grams) all-purpose flour 1 teaspoon baking soda 1 teaspoon cinnamon Pinch of salt 1/3 cup (75 grams) superfine sugar 1/4 cup sour cream 1 large egg 1 tablespoon (1/2 ounce) unsalted butter or vegetable shortening Vegetable oil for frying
The suffering that exists in the world comes in two kinds: moral evil and natural evil. Moral evil is suffering caused by the actions of others (e.g., murder, rape, war, etc.) Natural evil is suffering which comes about by natural means (e.g., disease, earthquakes, volcanoes, etc.)
So why does evil exists? The most common response to the question about moral evil is the Free Will Defense. It goes something like this: Moral evil exists because it is impossible to have free will without admitting the possibility of doing evil (i.e., misuse of one's free will.) Because free will has such value God permits the moral evil that results from misuse as an unfortunate byproduct of this great good. But two smart philosopher friends of mine Kurt Liebegott (Keystone) and Mickey Lorkowski (Akron) brought to my attention a few years ago a clever response to the Free Will Defense. (I do not know where this objection originates.) It goes something like this: The ability to do evil is not required for free will. God could grant free will to his creatures by giving them the ability to choose only from among a range of greater or lesser good options. All choices are constrained. We do not have unlimited free choice. All that is required for real freedom is the ability to choose from among a range of options. God could grant this freedom without making any of the options evil. Take a simple example, God could grant everyone the ability to give to charity either $100 or $1,000 or $10,000this is a legitimate choice and some are morally better than others, but none are choices to do evil. Thus, granting real free will does not require permitting evil choices. This is a clever argument and I think it succeeds in showing that free will per se does not require the option to do evil. It is possible to grant legitimately free choices among only good options. Nevertheless, I think that the Free Will Defense can be fixed by changing free will to morally significant free will. The good that God wants on this view is a legitimate choice between good and evil. Allowing this choice does, obviously, allow for the possibility of moral evil. Morally significant free will makes us truly responsible for one another in ways that only-good-options free will does not. Now there are varying levels of moral significance. God did not grant his creatures the ability to choose to destroy the whole cosmos, for example. He granted us the option to do only some goods and only some evils. So on this modified account God wanted to impart only a particular level and type of moral significance to the choices of his human creatures. |
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